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Saturday, 20 October 2012

Terminator 3 war of machines

Terminator 3 war of machines


 Successful product designs are often copied in the gaming industry. While many fantastic games take their cues from previous classics, there are also many lackluster clones that do little to advance the genre--or even fail to execute concepts as well as their predecessors. Terminator 3: War of the Machines falls into the latter category.  This game upload by thejinnni.blogspot As a team-based shooter with vehicles, the game strives to recapture the magic of Battlefield 1942 in a sci-fi setting but fails miserably.
Nope, the game still isn't any good even when you see everything in red.
Terminator 3's problems start with its graphics. While it includes a mix of contemporary and postapocalyptic maps, the map designs are poorly devised, which cuts into the gameplay value. You'll find that many bases have only one approach angle, and many pathways lead to dead ends, which creates a lot of wasted space on the maps. The character models offer a decent level of detail, but they animate extremely poorly. Additionally, it appears that the developers have neglected to include death animations. When you kill an enemy, it stiffly falls over on its back or face. (If you can just imagine pushing a mannequin over, you have a good idea of what death animations in Terminator 3 look like.) While this might be excusable in the case of killing one of the Skynet robots, there's no explanation for why the humans of the Tech-Com faction fall over in this manner. Perhaps the worst aspect of Terminator 3's graphics comes when you play as one of the sentient Skynet machines. As a robot, your viewscreen is bathed in an annoying red glow that makes it difficult to see. There's no way to shut this gimmick off. Perhaps the developers thought that forcing you to see through rose-colored lenses might fool you into thinking Terminator 3 isn't a horrible game.
Terminator 3's sound effects are probably even worse than its graphics. Explosions, machine guns, and assault rifles are extremely subdued, while the voices used for in-game communication are wooden and lack any emotion whatsoever. The laser blasts from the Skynet weapons aren't any better and sound very cheesy.
As mentioned, there are two factions--the sentient machines, known as Skynet, and the humans, who are called Tech-Com. Each side has a small handful of classes that include basic roles, like snipers and heavy weapons specialists, but the Skynet side does offer a few interesting classes that are unavailable to the Tech-Com side. One of these is the infiltrator, which looks like a human, carries human weapons, and has the ability to drive human vehicles. The infiltrator is not as sneaky as you might think, though. If you're on the Tech-Com side, running your cursor over an infiltrator will immediately reveal it to be an enemy, thus making its ruse transparent and ultimately rendering it as rather useless. Skynet players can also spawn in as a tank that's armed with dual miniguns, or they can spawn in as the FK vehicle, which is a small hovercraft that's armed with lasers and missiles. The FK is the most mobile unit in the game, but it lacks the ability to capture bases.
The inevitable battle between man and machine has begun. War ravages the land as hardened Tech-Com fighters defend John Connor and others against the mechanized onslaught of the CRS force. This epic cinematic conflict, recreated from the Terminator films, places first-person shooter fans at the very center of the uprising. Throughout high-powered multiplayer and single-player missions, combatants fight in apocalyptic landscapes -- a decimated downtown Los Angeles, a battered ocean harbor, devastated highways -- struggling for survival. Only the strongest will avert catastrophe and save human existence. Features multiplayer action for up to 32 combatants and 10 single-player missions that put players in the control of both humans machines.







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